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Life of Climb

My first complete game brought an ambitious concept to life and to market.

 

This was a solo project and everything is my own work unless otherwise credited. 

Click above to see gameplay or find more footage on Youtube:

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Game Screens

Concept

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I made Life of Climb to share my love of climbing.

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As far as I am aware this was the first climbing game to provide a realistic full range of movement. ​Swipe the touchscreen from a hand or foot to a hold. The climber manages the move intelligently. Then things get fun:

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  • You will fall off if you keep choosing poor holds or let your feet hang in the air.

  • RPG style stats increase your abilities and unlock new actions.

  • Two different characters with different advantages.

  • Hazards such as wildlife, wet holds and rockfall - requiring different sometimes puzzling solutions.

  • 4 different play 'modes' inspired by different types of climbing. These have unique stat increases and power-ups which cross-over to the other modes.

  • Greater rewards if you complete a level without any falls.

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Programming

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The game was built in Godot as it was lightweight and optimal for 2D.

Life of Climb is therefore coded entirely in GDScript, a language based on Python.

The most challenging area of programming was the character movement. Inverse kinematics are calculated each frame with up to 4 points of contact and 12 pivots. 

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Released in 2022, this game was developed before AI coding tools.

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Publishing

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Life of Climb was shortlisted for the Pocket Gamer Big Indie Pitch in February 2022.

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Life of Climb was then self-published on Google Play and Apple App Store.

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Ratings and reviews on Google Play were positive. Average rating hovers around 4 out of 5 stars, with 15 out of 26 ratings giving 5 stars.

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The game had over 10,000 downloads while it was viable.

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Publishing

Credits

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Life of Climb would not have been possible without a little help from my friends:

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Voice FX:

Neil Cavendish

Vanessa Cantrell

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Additional SFX:

Freesound.org - authors available on request

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Mixing:

Dave Mountain, Attic Sounds (www.theatticsounds.co.uk)

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Menu music:

'The Moment' by SpicMusic10, sourced from Pixabay

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Game testers:

Ned Cantrell

Arthur Nyholm-Cantrell

Jim

Tom

Leira

Toby Friend

Christiana Naziris

Matt Beals

Ela Calin (www.elacalin.com)

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Main Font:

Rocksalt by Stuart Sandler and David Cohen, Sideshow

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Game Engine

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Godot v3.3 (https://godotengine.org/)

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© 2022 Weirdos Klamber Ltd. | All rights reserved | Company 13799925 | Registered address 44b Welsford Road BS16 1BP | info@weirdosklamber.co.uk

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